![]() No more than 2 spearfighter barracks and 2 slinger ranges are really required. In some cases, 8 slingers is a very good setup, but they are rather weak and so it might not always work out. Generally, a good combination is 4 spearmen and 4 slingers. Once you unlock slingers, you should throw in some into your army to decrease the damage/losses you receive. But because they are melee units, they suffer from retaliation damage. Spearmen are incredibly cheap and can be replaced in 25 seconds, and so they are very dispensable. When starting out, it’s pretty obvious what units you’ll be using. Stage 1: Starting out – Spearmen and slingers So here is a walkthrough on what units will help you glide on through the game. Too often, I see people unnecessarily wasting resources and space on military buildings/units that are useless or offer less benefits than others. Many people often wonder what the best offensive army or the best combination of units is. Lighting: Tea light, candle, oil lamp, table light, chandelierĬups/Mugs: Clay cup, Bronze mug, Silver mug, Gold mug, Platinum mugĮach successive level up would increase the attack and defence capability of the player by 1% to a maximum of 5% in both categories.Īdditional items in a leveling stream of the tavern would allow for an increase in attack and defence and subsequently make relevant the tavern to not only those players who have been around for a while, but new payers as well.Forge of Empires Military Offense and Defense Guide by Daniel To the menu bar on the right, add 2 more categories, with subsequent items listed above. These would be in the form of “lighting” and “cups/mugs”. There is room on the table to add 2 slots for items to upgrade A. As players progress, tavern silver becomes overcome by events and is no longer a priority with the exception of special events.
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